In the book AI Game Engine Programming the testbed for the implementation of many of the example techniques is the classic game of Asteroids. The books examples are written in C(++?), rather than attempt a direct translation(as I don't really know C/++) I conceived my own solution. Utilizing PureMVC, Box2D AS3, and a heavy emphasis on the Finite State Machine pattern.
first foray into Box2d...a little auto rolling over some terrain.
Click movie for focus, hit up and down arrows to control throttle. Box2D is my new favorite *isht. Terrain is generated at random, so if it seems particularly uninteresting just refresh the page.
AS3 test continuing with my obsession with mutually gravitating particles -- inspired by the popular explanation of Einsteins theory of General Relativity