07-19-08 10:35:50

ASTEROIDS V1.1

Asteroidsv11.jpg
  • ship rotates at a constant rate, 360/16 degrees per keypress
  • bullets no longer collide with ship or each other
  • linear velocity of ship is added to the base speed of the bullets
  • rate of fire cut in half
  • bullets are destroyed upon impact with asteroid
  • removed reverse thrust
  • added force field
  • extra man every 6000 points

Asteroids v1.1

07-17-08 01:15:28

ASTEROIDS V1

asteroids01.jpg

In the book AI Game Engine Programming the testbed for the implementation of many of the example techniques is the classic game of Asteroids. The books examples are written in C(++?), rather than attempt a direct translation(as I don't really know C/++) I conceived my own solution. Utilizing PureMVC, Box2D AS3, and a heavy emphasis on the Finite State Machine pattern.

Asteroids v1

02-06-08 19:50:56

PHYS-ED - BOX2D EXPLORATION

physEd.jpg

first foray into Box2d...a little auto rolling over some terrain.
Click movie for focus, hit up and down arrows to control throttle. Box2D is my new favorite *isht. Terrain is generated at random, so if it seems particularly uninteresting just refresh the page.
 

phys-ed.swf
01-31-08 12:56:27

GRAVITRON

gravitron.jpg

AS3 test continuing with my obsession with mutually gravitating particles -- inspired by the popular explanation of Einsteins theory of General Relativity

click and hold to show particles rather than do calculations on each particle versus each other particle, we apply a blur on each update. Particles are then attracted to the area (of immediate proximity) that is most intense in color (red).
 

gravitron.swf